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RPS: Session, Learning Material, Reference, Assessment/Rubric
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sks
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Kurikulum OBE 2021 Prodi Teknik Lingkungan
IUK301
Kewirausahaan Berbasis Teknologi
3.00
1441 Dr. Ir. Ratnaningsih Ruhiyat, M.T.
2234 Prof. Dr. Ir. Astri Rinanti, S.Si., M.T., IPM., ASEAN Eng
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Kurikulum Sistem Informasi 2023/2024
IUK6301
Kewirausahaan Berbasis Teknologi
3.00
3088 Agus Salim, S.T., M.T.
10418 Rully Mardjono, S.E., M.M.
RPS
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Kurikulum Informatika 2023/2024
IUK6301
Kewirausahaan Berbasis Teknologi
3.00
3088 Agus Salim, S.T., M.T.
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RPS Detail
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Kode Matakuliah
IUK6301
Nama Matakuliah
Kewirausahaan Berbasis Teknologi
sks
3.00
Semester Name
Subject Code
Subject Name
Group Name
Group Code
Portofolio
Review History
RPS Review History
No
Review
Review By
Review Date
Capaian Pembelajaran (CP) terkait
Capaian Pembelajaran (CP)
PENGETAHUAN
2
Mahasiswa mampu menjelaskan konsep teoritis bidang pengetahuan Ilmu Komputer/Informatika dalam mendesain dan mensimulasikan aplikasi teknologi multi-platform yang relevan dengan kebutuhan industri dan masyarakat. (P.b)
Students can explain the theoretical concepts of Computer Science/Informatics in designing and simulating multi-platform technology applications relevant to the needs of industry and society. (P.b)
No
Detail
Course Learning Outcomes
Action
1
Show/Hide
Sub-CPMK 2.1 :
Mampu menjelaskan masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming.
Sub-CPMK 2.1 :
Able to explain a problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming.
(2,2)
No
Session Learning Outcomes - Description (Cognitive Level,Knowledge Level)
Action
1
Sub-CPMK 2.1 :
Mampu menjelaskan masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming.
Sub-CPMK 2.1 :
Able to explain a problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming.
(2,2)
KETRAMPILAN UMUM
3
Mahasiswa mampu belajar mandiri sepanjang hayat, kreatif inovatif, berkomunikasi, bekerja sama, dan berperan secara efektif sebagai anggota atau pemimpin tim sesuai bidang ilmu dalam berbagai konteks profesional. (KU.c)
Students can engage in lifelong self-learning, demonstrate creativity and innovation, effectively communicate, collaborate, and effectively play the role of team members or leaders in their field of expertise across various professional contexts.(KU.c)
No
Detail
Course Learning Outcomes
Action
1
Show/Hide
CPMK 1 :
Mampu menemukan sendiri jenis kewirausahaan mereka.
CPMK 1 :
Able to discover themselves their entrepreneurial style.
(2,3)
No
Session Learning Outcomes - Description (Cognitive Level,Knowledge Level)
Action
1
Sub-CPMK 1.1 :
Mampu menemukan sendiri jenis kewirausahaan mereka.
Sub-CPMK 1.1 :
Able to discover themselves their entrepreneurial style.
(2,3)
2
Show/Hide
CPMK 3 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
CPMK 3 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
(3,3)
No
Session Learning Outcomes - Description (Cognitive Level,Knowledge Level)
Action
1
Sub-CPMK 3.1 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
Sub-CPMK 3.1 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
(3,2)
3
Show/Hide
CPMK 4 :
Mampu memvalidasi Model Bisnis, Strategi Blue Ocean dan membangun MVP.
CPMK 4 :
Able to validate the Business Model, Blue Ocean Strategy and build the MVP.
(3,3)
No
Session Learning Outcomes - Description (Cognitive Level,Knowledge Level)
Action
1
Sub-CPMK 4.1 :
Mampu memvalidasi Model Bisnis, Strategi Blue Ocean dan membangun MVP.
Sub-CPMK 4.1 :
Able to validate the Business Model, Blue Ocean Strategy and build the MVP.
(3,3)
4
Show/Hide
CPMK 5 :
Mampu menerapkan seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan secara efektif.
CPMK 5 :
Able to apply the ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers effectively.
(3,3)
No
Session Learning Outcomes - Description (Cognitive Level,Knowledge Level)
Action
1
Sub-CPMK 5.1 :
Mampu menerapkan seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan secara efektif.
Sub-CPMK 5.1 :
Able to apply the ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers effectively.
(3,3)
RPS per Session
Sesi Ke
KAD
Bahan Kajian
Metoda Pembelajaran
Waktu Belajar (Menit)
Pengalaman Belajar Mahasiswa
Referensi
Kriteria Penilaian (Indikator)
1
Introduction to Foundational Course in entrepreneurship
Aim of the course :
Empowering student with an entrepreneurial mindset and business skills to enhance their job prospects, help them develop intrapreneurship skills, and get them started on the entrepreneurship journey.
Kolaborative
Diskusi
150.00
Inaugural lecturing- Introduction student of their faculty/lecturer and Wadhwani Foundation staff Admission to learnwise platform.
Quiz (Quiz-Lesson 1) - 3.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu menjelaskan konsep teoritis bidang pengetahuan Ilmu Komputer/Informatika dalam mendesain dan mensimulasikan aplikasi teknologi multi-platform yang relevan dengan kebutuhan industri dan masyarakat. (P.b)
Students can explain the theoretical concepts of Computer Science/Informatics in designing and simulating multi-platform technology applications relevant to the needs of industry and society. (P.b)
CPMK
:
Sub-CPMK 2.1 :
Mampu menjelaskan masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming.
Sub-CPMK 2.1 :
Able to explain a problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming.
KAD
:
Sub-CPMK 2.1 :
Mampu menjelaskan masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming.
Sub-CPMK 2.1 :
Able to explain a problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming.
(2,2)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming dapat dijelaskan dengan tepat.
A problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming can be explained correctly.
Quiz (Quiz-Lesson 1) 3.00 %
2
Lesson 1- Self-Discovery
- Identifying Your "Flow"
- Identify your means
- Develop an Entrepreneurial mind-set (FLEX)
- Identify your potential entrepreneurial style (FLEX)
Diskusi
Pemecahan Masalah
150.00
- Join in Practice Venture Team, GCR and WAG
- "Watch - Think - Do - Explore - Collaborate"
- Watch the videos, participate in-class and learn from activity
- Finding Flow and effectuation
- Using Bird on hand
Quiz (Quiz-Lesson 1) - 3.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu belajar mandiri sepanjang hayat, kreatif inovatif, berkomunikasi, bekerja sama, dan berperan secara efektif sebagai anggota atau pemimpin tim sesuai bidang ilmu dalam berbagai konteks profesional. (KU.c)
Students can engage in lifelong self-learning, demonstrate creativity and innovation, effectively communicate, collaborate, and effectively play the role of team members or leaders in their field of expertise across various professional contexts.(KU.c)
CPMK
:
CPMK 1 :
Mampu menemukan sendiri jenis kewirausahaan mereka.
CPMK 1 :
Able to discover themselves their entrepreneurial style.
KAD
:
Sub-CPMK 1.1 :
Mampu menemukan sendiri jenis kewirausahaan mereka.
Sub-CPMK 1.1 :
Able to discover themselves their entrepreneurial style.
(2,2)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Jenis kewirausahaan dapat dijelaskan dengan tepat.
The entrepreneurial style can be explained correctly.
Quiz (Quiz-Lesson 1) 3.00 %
3
Lesson 2: Opportunity Discovery (Part 1)
- Identify Problem Worth solving
- Job to be done theory
- Identify Problem Worth solving from entrepreneur business
- Applying Design Thinking
- Brainstorming
- Back-of-the-Envelope calculation
Diskusi
Pemecahan Masalah
150.00
- "Watch - Think - Do - Explore - Collaborate"
- Watch the videos, participate in-class and outbound activities (go out of the building), and learn from assignments
- Run Problem Interviews (go out of the building, meet people, and interview them to find out whether what you identified as a problem is indeed worth solving)
- Activity: Applying Design Thinking
- Activity: Brainstorming
- Back-of-the-Envelope calculation
Quiz (Quiz-Lesson 2) - 4.00 %
Tugas (Run Problem Interviews (PV Submission 1) + rubric) - 6.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu menjelaskan konsep teoritis bidang pengetahuan Ilmu Komputer/Informatika dalam mendesain dan mensimulasikan aplikasi teknologi multi-platform yang relevan dengan kebutuhan industri dan masyarakat. (P.b)
Students can explain the theoretical concepts of Computer Science/Informatics in designing and simulating multi-platform technology applications relevant to the needs of industry and society. (P.b)
CPMK
:
Sub-CPMK 2.1 :
Mampu menjelaskan masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming.
Sub-CPMK 2.1 :
Able to explain a problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming.
KAD
:
Sub-CPMK 2.1 :
Mampu menjelaskan masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming.
Sub-CPMK 2.1 :
Able to explain a problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming.
(2,2)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming dapat dijelaskan dengan tepat.
A problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming can be explained correctly.
Quiz (Quiz-Lesson 2) 4.00 %
Tugas (Run Problem Interviews (PV Submission 1) + rubric) 6.00 %
4
Lesson 2: Opportunity Discovery (Part 2)
- Identify Problem Worth solving
- Job to be done theory
- Identify Problem Worth solving from entrepreneur business
- Applying Design Thinking
- Brainstorming
- Back-of-the-Envelope calculation
Kolaborative
Diskusi
Pemecahan Masalah
150.00
- "Watch - Think - Do - Explore - Collaborate"
- Watch the videos, participate in-class and outbound activities (go out of the building), and learn from assignments
- Run Problem Interviews (go out of the building, meet people, and interview them to find out whether what you identified as a problem is indeed worth solving!)
- Activity: Applying Design Thinking
- Activity: Brainstorming
- Back-of-the-Envelope calculation
Tugas (PV Submission 2 (Back of the envelope calculation) + rubric) - 6.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu menjelaskan konsep teoritis bidang pengetahuan Ilmu Komputer/Informatika dalam mendesain dan mensimulasikan aplikasi teknologi multi-platform yang relevan dengan kebutuhan industri dan masyarakat. (P.b)
Students can explain the theoretical concepts of Computer Science/Informatics in designing and simulating multi-platform technology applications relevant to the needs of industry and society. (P.b)
CPMK
:
Sub-CPMK 2.1 :
Mampu menjelaskan masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming.
Sub-CPMK 2.1 :
Able to explain a problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming.
KAD
:
Sub-CPMK 2.1 :
Mampu menjelaskan masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming.
Sub-CPMK 2.1 :
Able to explain a problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming.
(2,2)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming dapat dijelaskan dengan tepat.
A problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming can be explained correctly.
Tugas (PV Submission 2 (Back of the envelope calculation) + rubric) 6.00 %
5
Lesson 3: Customer and Solution (Part 1)
- Differentiate between a customer and a consumer
- The different market types and their specific requirements
- Customer segments and niche, and jobs, pains, and gains
- Early adopters and the importance of this customer segment
- Customer personas- The left section of the Value Proposition Canvas - Product/service, the gain creator and pain relievers
Kolaborative
Diskusi
Pemecahan Masalah
150.00
- "Watch - Think - Do - Explore - Collaborate"
- Watch the videos, participate in-class and learn from activity
- Activity: identify your customer segment
- Activity: Find Your Niche
- Activity: Customer Jobs, Pains, and Gains.
- Early adopter
- Persona
Tugas (PV Submission 3 Create Persona + rubric) - 2.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu belajar mandiri sepanjang hayat, kreatif inovatif, berkomunikasi, bekerja sama, dan berperan secara efektif sebagai anggota atau pemimpin tim sesuai bidang ilmu dalam berbagai konteks profesional. (KU.c)
Students can engage in lifelong self-learning, demonstrate creativity and innovation, effectively communicate, collaborate, and effectively play the role of team members or leaders in their field of expertise across various professional contexts.(KU.c)
CPMK
:
CPMK 3 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
CPMK 3 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
KAD
:
Sub-CPMK 3.1 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
Sub-CPMK 3.1 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
(3,3)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Model Bisnis (Value Proposition Canvas dan Lean Canvas) dapat dikembangkan dengan tepat.
The Business Model (Value Proposition Canvas and Lean Canvas) can be developed correctly.
Tugas (PV Submission 3 Create Persona + rubric) 2.00 %
6
Lesson 3: Customer and Solution (Part 2)
- Differentiate between a customer and a consumer
- The different market types and their specific requirements
- Customer segments and niche, and jobs, pains, and gains
- Early adopters and the importance of this customer segment
- Customer personas- The left section of the Value Proposition Canvas - Product/service, the gain creator and pain relievers
Cooperation
Diskusi
Pemecahan Masalah
150.00
- "Watch - Think - Do - Explore - Collaborate"
- Watch the videos, participate in-class and learn from activity
- Activity: identify your customer segment
- Activity: Find Your Niche
- Activity: Customer Jobs, Pains, and Gains.
- Early adopter
- Persona
Quiz (Quiz-Lesson 3) - 5.00 %
Tugas (PV Submission 3 Create Persona + rubric) - 2.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu belajar mandiri sepanjang hayat, kreatif inovatif, berkomunikasi, bekerja sama, dan berperan secara efektif sebagai anggota atau pemimpin tim sesuai bidang ilmu dalam berbagai konteks profesional. (KU.c)
Students can engage in lifelong self-learning, demonstrate creativity and innovation, effectively communicate, collaborate, and effectively play the role of team members or leaders in their field of expertise across various professional contexts.(KU.c)
CPMK
:
CPMK 3 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
CPMK 3 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
KAD
:
Sub-CPMK 3.1 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
Sub-CPMK 3.1 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
(3,3)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Model Bisnis (Value Proposition Canvas dan Lean Canvas) dapat dikembangkan dengan tepat.
The Business Model (Value Proposition Canvas and Lean Canvas) can be developed correctly.
Quiz (Quiz-Lesson 3) 5.00 %
Tugas (PV Submission 3 Create Persona + rubric) 2.00 %
7
Team Presentation
- Present Lesson 1-3 progress
- Present problem statement and solution
- Present Lesson 1-3 progress
Presentasi
Pemecahan Masalah
150.00
Entrepreneur Sharing Session Meet me up
Tugas (PV Milestone 1 (Present Your Problem Worth Solving) + Rubric) - 6.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu belajar mandiri sepanjang hayat, kreatif inovatif, berkomunikasi, bekerja sama, dan berperan secara efektif sebagai anggota atau pemimpin tim sesuai bidang ilmu dalam berbagai konteks profesional. (KU.c)
Students can engage in lifelong self-learning, demonstrate creativity and innovation, effectively communicate, collaborate, and effectively play the role of team members or leaders in their field of expertise across various professional contexts.(KU.c)
CPMK
:
CPMK 1 :
Mampu menemukan sendiri jenis kewirausahaan mereka.
CPMK 1 :
Able to discover themselves their entrepreneurial style.
KAD
:
Sub-CPMK 1.1 :
Mampu menemukan sendiri jenis kewirausahaan mereka.
Sub-CPMK 1.1 :
Able to discover themselves their entrepreneurial style.
(2,2)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Jenis kewirausahaan dapat dijelaskan dengan tepat.
The entrepreneurial style can be explained correctly.
Tugas (PV Milestone 1 (Present Your Problem Worth Solving) + Rubric) 4.00 %
CPMK
:
CPMK 3 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
CPMK 3 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
KAD
:
Sub-CPMK 3.1 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
Sub-CPMK 3.1 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
(3,3)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Model Bisnis (Value Proposition Canvas dan Lean Canvas) dapat dikembangkan dengan tepat.
The Business Model (Value Proposition Canvas and Lean Canvas) can be developed correctly.
Tugas (PV Milestone 1 (Present Your Problem Worth Solving) + Rubric) 2.00 %
8
Lesson 4: Business Model (Part 1)
- Business Model using lean approach
- The nine block in Lean Canvas
- Business Model
- The Riskiest Assumption/s
Kolaborative
Diskusi
Pemecahan Masalah
150.00
- "Watch - Think - Do - Explore - Collaborate"
- Watch the videos, participate in-class, learn from activity and day trip - Capture the business model in 20 minutes - Prioritize Riskiest Assumption
Quiz (Quiz-Lesson 4) - 5.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu belajar mandiri sepanjang hayat, kreatif inovatif, berkomunikasi, bekerja sama, dan berperan secara efektif sebagai anggota atau pemimpin tim sesuai bidang ilmu dalam berbagai konteks profesional. (KU.c)
Students can engage in lifelong self-learning, demonstrate creativity and innovation, effectively communicate, collaborate, and effectively play the role of team members or leaders in their field of expertise across various professional contexts.(KU.c)
CPMK
:
CPMK 3 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
CPMK 3 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
KAD
:
Sub-CPMK 3.1 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
Sub-CPMK 3.1 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
(3,3)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Model Bisnis (Value Proposition Canvas dan Lean Canvas) dapat dikembangkan dengan tepat.
The Business Model (Value Proposition Canvas and Lean Canvas) can be developed correctly.
Quiz (Quiz-Lesson 4) 5.00 %
9
Lesson 4: Business Model (Part 2)
- Business Model using lean approach
- The nine block in Lean Canvas
- Business Model
- The Riskiest Assumption/s
Kolaborative
Diskusi
Pemecahan Masalah
150.00
- "Watch - Think - Do - Explore - Collaborate"
- Watch the videos, participate in-class, learn from activity and day trip
- Capture the business model in 20 minutes
- Prioritize Riskiest Assumption
Tugas (Tugas (PV Submission 4 Competition Analysis + Rubric) - 4.00 %
Presentasi (PV Milestone 2 (Present business model) +Rubric)) - 5.00 %
Quiz (Quiz-Lesson 4) - 3.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu belajar mandiri sepanjang hayat, kreatif inovatif, berkomunikasi, bekerja sama, dan berperan secara efektif sebagai anggota atau pemimpin tim sesuai bidang ilmu dalam berbagai konteks profesional. (KU.c)
Students can engage in lifelong self-learning, demonstrate creativity and innovation, effectively communicate, collaborate, and effectively play the role of team members or leaders in their field of expertise across various professional contexts.(KU.c)
CPMK
:
CPMK 3 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
CPMK 3 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
KAD
:
Sub-CPMK 3.1 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
Sub-CPMK 3.1 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
(3,3)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Model Bisnis (Value Proposition Canvas dan Lean Canvas) dapat dikembangkan dengan tepat.
The Business Model (Value Proposition Canvas and Lean Canvas) can be developed correctly.
Tugas (Tugas (PV Submission 4 Competition Analysis + Rubric) 4.00 %
Presentasi (PV Milestone 2 (Present business model) +Rubric)) 5.00 %
Quiz (Quiz-Lesson 4) 3.00 %
10
Lesson 5: Validation
- Blue Ocean Strategy
- Solution Demo and solution interviews
- Tip to make sense of solution interview add/kill features, confirm your earlier hypotheses and Refine Pricing)
- Problem-solution fit
- Minimum Viable Product (MVP)
Kolaborative
Presentasi
Pemecahan Masalah
150.00
- "Watch - Think - Do - Explore - Collaborate"
- Watch the videos, participate in-class, activities)
- Plot the strategy Canvas, Four Actions Framework and Build a solution demo
- Conduct Solution Interview, compile results from solution Interview
Presentasi (PV Milestone 3: Present your MVP + rubric) - 4.00 %
Quiz (Quiz-Lesson 5) - 5.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu belajar mandiri sepanjang hayat, kreatif inovatif, berkomunikasi, bekerja sama, dan berperan secara efektif sebagai anggota atau pemimpin tim sesuai bidang ilmu dalam berbagai konteks profesional. (KU.c)
Students can engage in lifelong self-learning, demonstrate creativity and innovation, effectively communicate, collaborate, and effectively play the role of team members or leaders in their field of expertise across various professional contexts.(KU.c)
CPMK
:
CPMK 4 :
Mampu memvalidasi Model Bisnis, Strategi Blue Ocean dan membangun MVP.
CPMK 4 :
Able to validate the Business Model, Blue Ocean Strategy and build the MVP.
KAD
:
Sub-CPMK 4.1 :
Mampu memvalidasi Model Bisnis, Strategi Blue Ocean dan membangun MVP.
Sub-CPMK 4.1 :
Able to validate the Business Model, Blue Ocean Strategy and build the MVP.
(3,3)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Model Bisnis, Strategi Blue Ocean dan membangun MVP dapat divelidasi dengan tepat.
The Business Model, Blue Ocean Strategy and build the MVP can be valideted correctly.
Presentasi (PV Milestone 3: Present your MVP + rubric) 4.00 %
Quiz (Quiz-Lesson 5) 5.00 %
11
Lesson 6: Money
- Cost
- Pricing
- Revenue
- Profitability of Business Idea (Profit, Breakeven, Payback period, Contribution or Gross Profit Margin)
- Bootstrapping
- Sources and uses of funds
- Basic Financial Plan
Kolaborative
Pemecahan Masalah
150.00
- "Watch - Think - Do - Explore - Collaborate"
- Watch the videos, participate in-class, activities)
- Estimate cost, Pricing, Revenue Stream, check the profitability and source and uses of fund (cash flow).
Presentasi (PV Milestone 3: Present MVP + rubric) - 3.00 %
Quiz (Quiz-Lesson 6) - 5.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu belajar mandiri sepanjang hayat, kreatif inovatif, berkomunikasi, bekerja sama, dan berperan secara efektif sebagai anggota atau pemimpin tim sesuai bidang ilmu dalam berbagai konteks profesional. (KU.c)
Students can engage in lifelong self-learning, demonstrate creativity and innovation, effectively communicate, collaborate, and effectively play the role of team members or leaders in their field of expertise across various professional contexts.(KU.c)
CPMK
:
CPMK 5 :
Mampu menerapkan seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan secara efektif.
CPMK 5 :
Able to apply the ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers effectively.
KAD
:
Sub-CPMK 5.1 :
Mampu menerapkan seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan secara efektif.
Sub-CPMK 5.1 :
Able to apply the ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers effectively.
(3,3)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan dapat diterapkan secara efektif.
The ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers can be applied effectively.
Presentasi (PV Milestone 3: Present MVP + rubric) 3.00 %
Quiz (Quiz-Lesson 6) 5.00 %
12
Lesson 8: Marketing and Sales
- Brand, product, and branding.
- Branding strategy and positioning Statement
- Channel: best suited to address the objectives of communication and delivery for your product/service to your customers.
- Customer acquisition funnel
- Key metrics to track progress in sales.
- Sales pitch with the help of your positioning statement.
Kolaborative
Diskusi
Pemecahan Masalah
150.00
- "Watch - Think - Do - Explore - Collaborate"
- Watch the videos, participate in-class, day trip 3 start up, activities)
- Brand strategy, positioning Statement, channels, why customer won’t buy and buy.
- 3 start-up online or using google form (8 question)
Quiz (Quiz-Lesson 8) - 5.00 %
Tugas (PV Submission 6 (make a sale) + rubric) - 4.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu belajar mandiri sepanjang hayat, kreatif inovatif, berkomunikasi, bekerja sama, dan berperan secara efektif sebagai anggota atau pemimpin tim sesuai bidang ilmu dalam berbagai konteks profesional. (KU.c)
Students can engage in lifelong self-learning, demonstrate creativity and innovation, effectively communicate, collaborate, and effectively play the role of team members or leaders in their field of expertise across various professional contexts.(KU.c)
CPMK
:
CPMK 5 :
Mampu menerapkan seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan secara efektif.
CPMK 5 :
Able to apply the ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers effectively.
KAD
:
Sub-CPMK 5.1 :
Mampu menerapkan seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan secara efektif.
Sub-CPMK 5.1 :
Able to apply the ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers effectively.
(3,3)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan dapat diterapkan secara efektif.
The ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers can be applied effectively.
Quiz (Quiz-Lesson 8) 5.00 %
Tugas (PV Submission 6 (make a sale) + rubric) 4.00 %
13
Quiz and discussion
Kolaborative
Pemecahan Masalah
150.00
Having a fullset quiz and disccusion
Quiz (Final Assessment (Quiz 1-8 finished) - 10.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu belajar mandiri sepanjang hayat, kreatif inovatif, berkomunikasi, bekerja sama, dan berperan secara efektif sebagai anggota atau pemimpin tim sesuai bidang ilmu dalam berbagai konteks profesional. (KU.c)
Students can engage in lifelong self-learning, demonstrate creativity and innovation, effectively communicate, collaborate, and effectively play the role of team members or leaders in their field of expertise across various professional contexts.(KU.c)
CPMK
:
CPMK 1 :
Mampu menemukan sendiri jenis kewirausahaan mereka.
CPMK 1 :
Able to discover themselves their entrepreneurial style.
KAD
:
Sub-CPMK 1.1 :
Mampu menemukan sendiri jenis kewirausahaan mereka.
Sub-CPMK 1.1 :
Able to discover themselves their entrepreneurial style.
(2,2)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Jenis kewirausahaan dapat dijelaskan dengan tepat.
The entrepreneurial style can be explained correctly.
Quiz (Final Assessment (Quiz 1-8 finished) 2.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu menjelaskan konsep teoritis bidang pengetahuan Ilmu Komputer/Informatika dalam mendesain dan mensimulasikan aplikasi teknologi multi-platform yang relevan dengan kebutuhan industri dan masyarakat. (P.b)
Students can explain the theoretical concepts of Computer Science/Informatics in designing and simulating multi-platform technology applications relevant to the needs of industry and society. (P.b)
CPMK
:
Sub-CPMK 2.1 :
Mampu menjelaskan masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming.
Sub-CPMK 2.1 :
Able to explain a problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming.
KAD
:
Sub-CPMK 2.1 :
Mampu menjelaskan masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming.
Sub-CPMK 2.1 :
Able to explain a problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming.
(2,2)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Masalah yang “layak” dipecahkan, dan mendalami masalah tersebut untuk memahaminya lebih baik melalui prinsip-prinsip Design Thinking, menghasilkan ide-ide untuk memecahkan masalah tersebut menggunakan Brainstorming dapat dijelaskan dengan tepat.
A problem “worth” solving, delve into the problem to understand it better through Design Thinking principles, generate ideas to solve that problem using Brainstorming can be explained correctly.
Quiz (Final Assessment (Quiz 1-8 finished) 2.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu belajar mandiri sepanjang hayat, kreatif inovatif, berkomunikasi, bekerja sama, dan berperan secara efektif sebagai anggota atau pemimpin tim sesuai bidang ilmu dalam berbagai konteks profesional. (KU.c)
Students can engage in lifelong self-learning, demonstrate creativity and innovation, effectively communicate, collaborate, and effectively play the role of team members or leaders in their field of expertise across various professional contexts.(KU.c)
CPMK
:
CPMK 3 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
CPMK 3 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
KAD
:
Sub-CPMK 3.1 :
Mampu mengembangkan Model Bisnis (Value Proposition Canvas dan Lean Canvas).
Sub-CPMK 3.1 :
Able to develop the Business Model (Value Proposition Canvas and Lean Canvas).
(3,3)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Model Bisnis (Value Proposition Canvas dan Lean Canvas) dapat dikembangkan dengan tepat.
The Business Model (Value Proposition Canvas and Lean Canvas) can be developed correctly.
Quiz (Final Assessment (Quiz 1-8 finished) 2.00 %
CPMK
:
CPMK 4 :
Mampu memvalidasi Model Bisnis, Strategi Blue Ocean dan membangun MVP.
CPMK 4 :
Able to validate the Business Model, Blue Ocean Strategy and build the MVP.
KAD
:
Sub-CPMK 4.1 :
Mampu memvalidasi Model Bisnis, Strategi Blue Ocean dan membangun MVP.
Sub-CPMK 4.1 :
Able to validate the Business Model, Blue Ocean Strategy and build the MVP.
(3,3)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Model Bisnis, Strategi Blue Ocean dan membangun MVP dapat divelidasi dengan tepat.
The Business Model, Blue Ocean Strategy and build the MVP can be valideted correctly.
Quiz (Final Assessment (Quiz 1-8 finished) 2.00 %
CPMK
:
CPMK 5 :
Mampu menerapkan seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan secara efektif.
CPMK 5 :
Able to apply the ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers effectively.
KAD
:
Sub-CPMK 5.1 :
Mampu menerapkan seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan secara efektif.
Sub-CPMK 5.1 :
Able to apply the ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers effectively.
(3,3)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan dapat diterapkan secara efektif.
The ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers can be applied effectively.
Quiz (Final Assessment (Quiz 1-8 finished) 2.00 %
14
Final Presentation and Closing Inauguration
Presentasi
Pemecahan Masalah
100.00
- Present the final progress and status of the assignment
- Have a closing inauguration
Presentasi (PV Milestone 4 (Present PV) + rubric) - 10.00 %
CAPAIAN PEMBELAJARAN
: Mahasiswa mampu belajar mandiri sepanjang hayat, kreatif inovatif, berkomunikasi, bekerja sama, dan berperan secara efektif sebagai anggota atau pemimpin tim sesuai bidang ilmu dalam berbagai konteks profesional. (KU.c)
Students can engage in lifelong self-learning, demonstrate creativity and innovation, effectively communicate, collaborate, and effectively play the role of team members or leaders in their field of expertise across various professional contexts.(KU.c)
CPMK
:
CPMK 4 :
Mampu memvalidasi Model Bisnis, Strategi Blue Ocean dan membangun MVP.
CPMK 4 :
Able to validate the Business Model, Blue Ocean Strategy and build the MVP.
KAD
:
Sub-CPMK 4.1 :
Mampu memvalidasi Model Bisnis, Strategi Blue Ocean dan membangun MVP.
Sub-CPMK 4.1 :
Able to validate the Business Model, Blue Ocean Strategy and build the MVP.
(3,3)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Model Bisnis, Strategi Blue Ocean dan membangun MVP dapat divelidasi dengan tepat.
The Business Model, Blue Ocean Strategy and build the MVP can be valideted correctly.
Presentasi (PV Milestone 4 (Present PV) + rubric) 5.00 %
CPMK
:
CPMK 5 :
Mampu menerapkan seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan secara efektif.
CPMK 5 :
Able to apply the ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers effectively.
KAD
:
Sub-CPMK 5.1 :
Mampu menerapkan seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan secara efektif.
Sub-CPMK 5.1 :
Able to apply the ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers effectively.
(3,3)
Daftar Kriteria Penilaian (Indikator)
PI Description
PI Assessment Methods
Seluk-beluk Keuangan Wirausaha, pentingnya membangun tim yang efektif, dan beberapa teknik pemasaran dan penjualan untuk menjangkau pelanggan dapat diterapkan secara efektif.
The ropes of Entrepreneurial Finance, the importance of effective team building, and some marketing and sales techniques to reach the customers can be applied effectively.
Presentasi (PV Milestone 4 (Present PV) + rubric) 5.00 %
Assessment Component
Assessment Detail
No
Component Name
Weightage
1
Presentasi
22
2
Quiz
48
3
Tugas
30
Total
100
Daftar Referensi
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